Significantly more whelm than previous entries, still lacking that whole voxel thing I set out to accomplish. As far as I can tell, the only thing that's not working is for some reason the voxel rendering shader can't get brick id's, which is curious as the brick creation shader is most certainly writing to the brick texture (I checked). The really amazing part about this, is how fast it runs. This is *very* real-time. This Octtree is 7 levels deep, and it took 7 frames to generate. Frame rate appeared to stay well above 40fps. It's quite mesmerising watching a bunny form out of blocky nothingness. Even though it doesn't completely work, I'm still quite chuffed, as building the Octtree and associated 3D texture took tens of seconds in the old version, where as this does it's job tens of times per second.Source for the adventurous.