OpenCL up to Speed, and 4K Voxelisation Has Been Attained
As you can see there are still plenty of graphical errors, but I have finally cracked that magical 1024 voxel dimension limits I have had for all this time. 2k isn't that impressive these days, so I jumped straight to 4k, which is needed to see pretty much all of the little patterns on the inside and outside edges of the Stargate. Amusingly, that 16 fold increase in detail didn't noticeably impact performance at all, at least on the rendering side of things (brick creation on the other hand...). Also the OpenCL renderer has been brought up to speed, and currently works at least as well as the OpenGL renderer. Sadly the same can not be for OpenCL's performance, which is really quite poor, at least on my GTX680 it appears to be roughly a quarter of the frame rate of the GLSL version. The Stargate model comes from here. Source code for the current progress as always is available from GitHub.